Когда-то давно один мейтейнер ядра Theodore Ts'o не принял код от Intel, в котором оказался бэкдор от NSA (дело было при Обаме). Сейчас, после захвата власти в Linux сообществе, SJW требуют устранить этого мейтейнера, обвиняя его в "rape apologism" (это когда человек придерживается "презумпции невиновности", а не безосновательной вере в бездоказательные обвинения в изнасилования), чтобы никто не мешал принимать бэкдоры в ядро. Вся суть феминизма: lulz.com

"Interact with technology and your connected devices in the most natural way – by speaking to them. Mark II is a hands-free smart speaker to get answers, play music, and handle all the little details in life, all by voice.
What sets Mark II apart? It’s open source. This means your personal data stays private, you can customize your experience, and Mycroft is a neutral player in the voice game, allowing you to be confident in your personal preference of apps and skills. More than this, the Mycroft platform is created by a community of innovators, keeping the technology honest and well-rounded."

"Developing and upstreaming complete Linux support for the Allwinner VPU, for hardware accelerated video decoding and encoding.
The Allwinner ARM processors are very popular in a large number of hobbyists development boards, and more and more widely used in embedded products. Support for those processors was initiated in the official Linux kernel by Bootlin (formerly Free Electrons) engineer Maxime Ripard in 2012, and has since then been improved up to the point where actual Allwinner-based products are being shipped with the official Linux kernel.
However, one key feature that is missing from the support in the official Linux kernel is support for the VPU (Video Processing Unit). This unit allows to offload to the hardware the decoding and encoding of video streams, avoiding the need to involve the CPU for such intensive operations. Having VPU support would provide a smoother video decoding/encoding experience, at a much lower CPU consumption.
A lot of existing work has already been done around supporting Allwinner’s VPU (including by Bootlin, see below), and the goal of this Kickstarter is to build on top of this work to complete VPU support and have it supported in the official Linux kernel.
It is worth mentioning that this goal is listed as one of the High Priority projects of the Free Software Foundation."

Сборы на PowerPC ноутбук: powerpc-notebook.org
"We really want to make it happen: a PowerPC notebook released as Open Source. This first phase will achieve the identification and design of all aspects of the motherboard thanks to a contracted professional electronic engineer.
We really want to make it happen: a PowerPC notebook released as Open Source.
To achieve this goal a series of tasks must be performed, such as designing a custom motherboard that would fit into an existing mainstream notebook chassis.
Since October 2014, when the project was launched, the number of people showing interest had been steadily increasing, and we are now quite a few experience volunteers, some of whom are able to contribute in reviewing and checking aspects of the required electronic design. Unfortunately, after all this years we are stuck, because of the lack of either spare time, or engineer capabilities and professional skills.
In order to solve the situation, in 2016 we approached the Italian firm ACube Systems a company that have some experience in designing PowerPC motherboards. We were lucky, as we found a group of passionate people that shared the long-term advantages of the Open Hardware philosophy, and their prior experience in designing a variety of PowerPC motherboards makes them an ideal choice as a partner. Together with ACube we will be able to get the electronic design done, but a professional electronic designer has to be paid.
At this point the group involved in the project decided to get serious and launch a fundraising campaign to pay for the required job."

Решился заопенсорсить свой проектик. Код, конечно далек от совершенства, надо еще много полировать, но все же.
Кто захочет поиграться в него, репа тут github.com
Лицензию пока не придумал. Может кто посоветует, какая будет лучше? Пока думал про MIT. Вообще хотелось бы такую лицензию, которая просто разрешала делать все, что угодно при условии сохранения ссылки на изначальный проект и его разработчиков. Например хочется закрыть код и запилить свое — без проблем, только потом в разделе О проекте должна быть ссылка на оригинальный проект и его авторов/контрибьюторов.

я у мамки опенсорцер, письмо пришло:

We send you this message because of your valued contribution to Ultimaker, in this specific case to Cura. We really appreciate the way you help improve the 3D printing experience for all Ultimaker users around the globe. Each of them is grateful for this, and so are we. This synergy can only exist due to the license under which we have shared our work.
Quite some time ago, when we just started out we choose to share Cura under the AGPL license (Affero General Public License). Mostly because we just wanted to share our software with a copyleft license. Upon further, more recent investigation, we have decided we prefer to relicense our code to the LGPL (Lesser General Public License). Among other benefits, because an LGPL license would allow for more versatile dynamic linking and making it easier for others to use Cura. AGPL license has some restrictions in this regard.
Since you have contributed to Cura, we can only release our code under the LGPL license if you will do the same. Therefor we would like to ask you if you would follow us, and also share your contribution under the LGPL license.
If you agree with the change, please see the form attached. We would appreciate if you could print, sign, and send it back, so we can continue working together like we have always done.
Thank you very much, please feel free to reach out to us if you have any questions.

Сайты, которые нужно знать китайскому поклоннику открытых исходников:


Но при этом какой-нибудь tangram.baidu.com вполне может вести на банальный GitHub.

Думал, куда бы свалить с пидорского BitBucket. На международных CodePlex, BitBucket, Google Code, Assembla, SourceForge какой ни возьми, варианты SCM разные, и Mercurial тоже был. На трёх указанных китайских — нет. Беда. Глянул в китайскую вики, там тоже не видать своих сервисов.

"About this project
The course was funded in less than 12 hours! For every 1,000€ above the goal, you get a stretch point. Each point means extra tutorials, chosen by YOU!
For more details, please read this update post.
On top of that, there are extra milestones. Each unlocks big personal contributions to Godot 3.0!
In this course, you will learn to create your own top-down game inspired by Zelda, using the Free and Open Source game engine Godot.
Godot has everything you need to create great 2d games
It’s going to be much more than a step-by-step series. You will learn the best gamedev practices, explore fundamental programming concepts and become a better designer along the way!
You’ll get at least 40 tutorials to learn Godot, and 10 game creation assignments in the premium version. It will cover the full game loop, from the core mechanics to the user interface, including simple monster AI.
Rémi Verschelde (@Akien) Godot project administrator
The higher the funding goes, the more you get! And that, regardless of your pledge. Every single cent will help to make the course as good and comprehensive as possible.
The world in which the training will take place, from my recent Game Art series
The training will be DRM free and available on Gumroad, where I already released 3 products, including 2 courses.

"Devuan Jessie 1.0.0 stable release (LTS)
Dear Init Freedom Lovers,
Once again the Veteran Unix Admins salute you!
Many of you might remember November 2014 when we announced that we were going to fork Debian. Well, we have done exactly that. It has been a long process, but now over two years later, we proudly present Devuan Jessie 1.0.0 Stable.
There have been no significant bug reports since Devuan Jessie RC2 was announced only three weeks ago and the list of release critical bugs is now empty. So finally Devuan Jessie Stable is ready for release! As promised, this will also be a Long-Term-Support (LTS) release. Our team will participate in providing patches, security updates, and release upgrades beyond the planned lifespan of Debian Jessie.
A lot of appreciation has been coming our way in the last few weeks. And now with this Stable release we anticipate that even the most skeptical among private and enterprise users will finally be ready to jump on the Devuan train.
Devuan Jessie 1.0.0 Stable is a major milestone in the new path drawn by the Devuan project and its development has provided an opportunity to lay down a strong foundation for the Devuan community. In the last two years we have put in place a powerful infrastructure to support the development and growth of Devuan, which now includes:
Source management git.devuan.org
Continuous integration ci.devuan.org
Bug tracking bugs.devuan.org
User forum dev1galaxy.org
Package statistics and analysis popcon.devuan.org
During the Jessie release cycle we have strenghtened and optimised these services and also migrated to more powerful hardware to cope with the increased loads we have experienced.
The ambitious plan to provide a no-nonsense universal GNU+Linux distribution does not stop here — it extends beyond this release.
Our main development efforts will now turn to Devuan ASCII (Minor Planet #3568), which will be the next stable release. We are confident that the preliminary ASCII ISOs could be available for testing soon. Beyond ASCII — the saga of Beowulf (Minor Planet #38086) appropriately mirrors the path we have taken. :^)
Please find below instructions to try out or install Devuan Jessie 1.0.0 Stable on your computer and to upgrade from Debian 7 (Wheezy) or Debian 8 (Jessie). If you are already using Devuan Jessie RC2, a simple apt-get update && apt-get upgrade will be enough to get the latest updates."

"Today, I want to highlight a derivative Pepper&Carrot video game and open-source project named "Pepper&Carrot — Endless Runner Game", made by WinterLicht. A first alpha build was released not long ago for both desktop computers and Android devices:
Desktop computer: PepperCarrotEndlessRunner_v0-1alpha_for-desktop.jar
(Java, MD5checksum: 287777fd9a2c797c2a8fe0e6cb710684)
Android APK: PepperCarrotEndlessRunner_v0-1alpha_for-android.apk
(Android , MD5checksum: e69b06b0b93f2b887adc01777e7d50b3)
All the code and assets of this game are Free, Libre and Open-Source (code under GPLv3 and assets under CC-By 4.0), and are available on GitHub. But I'll also host here a snapshot ZIP just in case. (sources, MD5checksum: a76ca1a32ff0585e174c1f316ec87c43 ).
WinterLicht is looking for new contributors! (musics, sound-fx, code, packaging, graphics, website, etc...) So, if you have related skills and want to help a beautiful project, feel welcome to improve something. This little open-source game deserves love and attention :-) Thank you WinterLicht for all the work done so far!"

Это просто праздник какой-то: linux.org.ru
"Состоялся первый публичный релиз системы управления версиями Pijul 0.3, написанной на языке программирования Rust. Pijul объединяет в себе производительность git и простоту использования darcs. Основанная на модели теории патчей, система Pijul направлена на то, чтобы сделать операции слияния и забора определенных коммитов (cherry-pick) более интуитивным.
Pijul можно установить при помощи Cargo (пакетного менеджера для Rust): команда cargo install pijul соберёт самую последнюю версию. Минимальная для сборки версия Rust — 1.15.1."

на гугл подают в суд. корпорацию добра обвиняют, что если теперь хочешь взять их операционку, бери и их сервиsы.
такие наивные. ядро есть, пишите свою. sailfish, tizen есть. впрягайтесь. а гугл несомненно ростовые кроссавчеги, наглядно показали, что мастер кунфу может отпиздить и авторучкой. ну в смысле хороший продаван на опенсорсе всех нагнет.

Давным-давно, кажется, в 2006, проводил Microsoft какую-то конференцию/презентацию в родном БЛГ.
Была тема туда попасть, по знакоству, с одним "официальным партнером", там, как раз, должны были Висту презентовать (ага, ту, которую мы уже скачали, погоняли и обосрали).
Короч, выпросили себе оплаченный выходной (я, как инициатор и нач. отдела как нач. отдела и мой охуенный корефан) и поперлись поржать и (это главное) на халяву побухать на фуршете.
Было весело, я мышку выиграл, вроде, Гай — ежедневником удовлетворился.
нажрались, поиздевались над чуваком с пре-релизом висты на ноуте.

Но, к чему я это все...
Нам раздали материалы конференции.
На CD.
В формате ODP
Это все что нужно знать о Microsoft

Значит такое.
Мне на следующем проекте надо будет работать с мультимедиа и стримингом.
Что я первым делом подумал — а, подумал, наверное, это всё хуйня, все давно решено, особенно в опенсорсе.
Хуй там плавал. И давайте не будем вспоминать грустные вещи про RTSP и про цены на Erlyvideo, давайте начнем с базы.

База это транскодинг и проигрывание. Особенно на винде. Что я сразу подумал? Я подумал, а, говно вопрос — FFmpeg же есть.
Вопрос, действительно оказался говно, и это мягко сказано. Собственно, ключевая мультимедиа-библиотека всего опенсорса — это сраный треш.

Мне стоило две недели, чтобы разобраться и написать нижеследующую простенькую программку, которая умеет играть музыку и показывать видео:
Код тут говно, и кое-где есть мемори-лик, плюс он почему-то не совсем умеет проигрывать Mp3, но тем не менее.

Что я узнал:
1) Ни один из туториалов в сети не является валидным.
2) Половина API задепрекейчено, и собственно, не особо работает.
3) Breaking changes в нем случаются где-то каждую минорную версию.
4) Вся документация — сигнатуры функций, автоматически сгенеренные из сорцов.
5) На тему работы и интеропа с SDL2 вообще нет ничего.
6) Под винду все еще хуже чем кажется.

Это ёбаный пиздец. И это, повторяюсь, ключевой опенсорсный набор библиотек для мультимедиа! Сраный треш.