#define _(x,y) Beep(x,y);
#define a(x,y) int x = y;
#include <windows.h>
int
main()
{
// Notes Freq
a(Ds5,311)a(E5,329)a(F5,349)a(Fs5,369)a(G5,392)a(Gs5,415)a(A5,440)
a(C6,523)a(Cs6,554)a(D6,587)a(Ds6,622)a(E6,659)a(G6,783)a(Gs6,830)
// Tempo!
a(T,250)
// Melody
(E5,T)s (E5,T)s (F5,T)s (F5,T)s (Fs5,T)s (Fs5,T)_(G5,T)_(A5,T/2)s
(E5,T)(G6,T)_(A5,T*2)_(E5,T/2)_(G5,T)_(A5,T/2)_(G5,T)_(C6,T*3)
(Gs5,T/2)(A5,T)_(C6,T/2)_(Gs5,T)_(A5,T/2)_(C6,T*2)_(Gs5,T/2)_(A5,T)
(C6,T/2)(D6,T/2)_(Ds6,T*2)_(D6,T/2)_(Cs6,T/2)_(C6,T)s _(E6,T)s
(E6,T)s (E6,T)s (E6,T)s (E6,T)_(Ds6,T/2)_(D6,T)_(Cs6,T*2)_(A5,T)s
(Ds6,T)(E6,T/2)_(Ds6,T)_(E6,T/2)_(C6,T)_(D6,T/2)s _(C6,T)
return 0;
}