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← All posts tagged Kickstarter

Сборы на PowerPC ноутбук:
"We really want to make it happen: a PowerPC notebook released as Open Source. This first phase will achieve the identification and design of all aspects of the motherboard thanks to a contracted professional electronic engineer.
We really want to make it happen: a PowerPC notebook released as Open Source.
To achieve this goal a series of tasks must be performed, such as designing a custom motherboard that would fit into an existing mainstream notebook chassis.
Since October 2014, when the project was launched, the number of people showing interest had been steadily increasing, and we are now quite a few experience volunteers, some of whom are able to contribute in reviewing and checking aspects of the required electronic design. Unfortunately, after all this years we are stuck, because of the lack of either spare time, or engineer capabilities and professional skills.
In order to solve the situation, in 2016 we approached the Italian firm ACube Systems a company that have some experience in designing PowerPC motherboards. We were lucky, as we found a group of passionate people that shared the long-term advantages of the Open Hardware philosophy, and their prior experience in designing a variety of PowerPC motherboards makes them an ideal choice as a partner. Together with ACube we will be able to get the electronic design done, but a professional electronic designer has to be paid.
At this point the group involved in the project decided to get serious and launch a fundraising campaign to pay for the required job."
"If this crowdfunding campaign is successfully funded, we will:
Host the World's First Giant Fighting Robot Tournament in the San Francisco Bay Area in Q4 2018, where 4 teams will compete for the international title. This event will be live, unscripted, and professionally livestreamed. We will confirm a final date with our fans 6 months in advance. There is a possibility this date will be pushed back if teams aren't ready, or if arenas aren't available, but we will communicate with our fans every step of the way. We are no longer under any NDAs like we were during the Giant Robot Duel, and are free to communicate about our plans openly.
Make our MK2-class Iron Glory robot open source, so anyone in the world can build their own mech. It should be possible to build all of the components of a MK2-class robot in a garage, so long as you assemble it outside...
Produce MegaBots Season 2, where we show you our own R&D AND the progress of teams around the world as they prepare their mechs for the tournament.
Host a series of MegaBots LIVE! events at our headquarters, where you get to be up close and personal with the robots and watch us test new technology/rules/weapons/etc live.

Посмотрел Under the Dog. Весьма странно, что ГГ появляется в последние 5 минут эпизода, хотя и логично для нулевого эпизода. А ещё, оказывается, музыку к нему делал Кевин Пенкин (Made in Abyss). Ниппон стронк доставил. В целом 7/10.
А также следующая кампания:
"Hello everyone in Kickstarter land! EXIT TUNES here, official partner of UNDER THE DOG. A year has passed since the release of the 30 minute Episode 0. And now, following all the love and support our backers have shown, we wanted to create new cinematographic pieces for a special edition of the movie so more people can enjoy the world of UNDER THE DOG.
The "UNDER THE DOG Episode 0 Special Edition" will consist of two main parts:
1. Monologue & Live Action Short UNDER THE DOG Episode 0 is a depiction of young girls, their battles, and the burden of their violent fate. In this companion work to the original, entitled OVERTURE to UNDER THE DOG, our heroine Anthea as voiced by Asami Seto will tell her story through a personal monologue in a live action film that will deepen the message and world of UNDER THE DOG.
2. New Theme Song & Music Video
UNDER THE DOG will also get a new end theme song and accompanying music video, sung by Asami Seto, the voice of Anthea! We are pulling out all the stops for a grandiose end theme song with the anime super hit K-On! tag team of video director and musical creator Atsushi Isoyama as producer and lyricist Shoko Omori spearheading the project.
With these two elements to compliment Episode 0, the run time for the feature will total about 50 minutes, which we plan to release in theaters all across Japan. The completed feature is then planned for an international release on DVD/ Blu-ray.
We are especially excited because we want to vigorously push ahead with an UNDER THE DOG TV anime series, and a successful project will be our next step there! UNDER THE DOG’s shining moment has yet to come, and we humbly ask for your support to help reach the light!"
"The time has finally come. After 2 long years of designing, building, and testing giant robots, we are going up against Suidobashi Heavy Industry, and you can watch the showdown NEXT WEEK — on Tuesday, October 17th, at 7:00PM Pacific Time. We will be streaming the Giant Robot Duel on our newly-started Twitch channel! You'll be able to see it live here: We'll post the Duel video to YouTube and Facebook immediately after.
The schedule for the Duel stream is as follows:
7:00PM — Suidobashi and MegaBots backstory videos to get everyone up to speed
8:00PM — Live Q&A with the MegaBots team
We can't show you the full version of what Suidobashi brought to the Duel just yet, but... suffice it to say, it was pretty epic. They gained a few tons, and a whole bunch of horsepower, over the past two years.
In case you missed it, here's the 12-ton, 16-foot-tall, 430-horsepower robot that we're bringing to the Duel BECAUSE OF YOUR HELP! "
"RWBY: Combat Ready is a cooperative board game where 2-4 players join forces to take on fierce RWBY villains and slay monstrous Grimm!
Here at Rooster Teeth, we have created great shows like Red vs. Blue, RWBY, Camp Camp, and more. We took our first step in the physical game industry in 2016 when we crowdfunded and created the party card game Million Dollars, But… The Game. This year, we’re taking a massive leap forward and trying our hand at a board game.
To leap into the world of board games as strongly as possible, we needed an amazing guide and developer with us. RWBY: Combat Ready is a joint creation between Rooster Teeth and Arcane Wonders, creators of other great board games like Sheriff of Nottingham, Mage Wars, and Viral.
Stories have been written, art has been drawn, and original characters have been created in every shape and form. Now you and your friends can each play as one of the four main RWBY characters. Be Ruby Rose and rise to victory with her Crescent Rose; slice and dice the Grimm as Weiss Schnee, wielding her Myrtenaster; join in and fire from afar as Blake Belladonna with her Gambol Shroud; or leap in and create massive explosions as Yang Xiao Long with her Ember Celica.
We’re making RWBY: Combat Ready, but we’re not able to do this alone. We need your help. We have a game idea, basic pieces, and a board, but we still have the ability to upgrade and mold this game to fit what everyone wants. Better pieces? More creatures to fight or heroes to play as? Every pledge from you amazing Backers can help shape RWBY: Combat Ready to be a board game that RWBY fans and board game enthusiasts alike want to play.
We have a super cool How to Play video coming very soon featuring the cast and crew of RWBY and RWBY: Combat Ready.
RWBY: Combat Ready is an exciting cooperative game for 2-4 players. It captures the flavor and excitement of the series, with fast-paced battles where all players are actively involved and engaged at the same time.
Players play as one of the four main heroines in the series: Ruby, Weiss, Blake, or Yang. Each player has their own separate deck of cards representing their attacks, actions, and moves. Each character plays a little differently, using their own unique tactics and strategies.
Before each game, players choose a scenario to play from the scenario book. Each scenario will have them fighting one or more battles. Battles are against a particular villain, with a particular set of rules, and may include one or more objectives. No two battles are ever the same!"
"Virgo Vs The Zodiac is a sci-fi/fantasy JRPG coming to PC, Mac and Linux. The game features traditional turn based combat with a twist: Guarding, countering and timing your actions carefully as well as trying to predict your enemies moves will greatly help on Virgo’s twisted cosmic quest to bring back the Golden Age, a period of peace, symmetry and balance. In this galaxy where every action means a reaction, you’ll play as Virgo, the Holy Queen, or so-called Dreadful Queen, bringing mayhem to the Zodiac Realms and leaving on your way a trail of stardust in Virgo’s rage against the Heretics. Virgo Vs The Zodiac has a great variety of quirky and unique characters in a story-rich experience where the player will dive into the minds of the twelve Zodiac Archetypes and their realms, as in the Kingdom Hearts worlds system."
"ЦБ приготовился регулировать краудфандинг. Центробанк подготовил «дорожную карту» для краудфандинга в России, предусматривающую разработку системы регулирования этого сегмента, включая кредитование гражданами друг друга.
О, бля... Ну, все, пиздец. За последние пятнадцать лет я затевал два успешных проекта, и все они наебнулись благодаря родному государству. "Журналистика без посредников" будет уже третьим. Родина не даст тебе работать и зарабатывать, хоть ты сдохни, сынок. Собственно, в отношении таких, как я, это и есть её главное желание. Как же они заебали-то уже, господи...
Впрочем, удивительно не это, а то, что дали работать краудфандингу лишних пять лет — первая атака была в 2012, под сбор Навальным денег на свои кубы. Я тоже под неё попал. Половину поступления средств мне тогда урезали. И еще своим идиотским законом наебнули монопольную систему на рынке он-лайн переводов, "Киви", помните, в каждом магазине раньше терминал стоял? Все, нету больше "Киви". Хотя первыми побежали тогда этот закон выполнять. Интересно, что наебнут в этот раз. Криптовалюту? Пейпал? Он, впрочем, и так уже наполовину лег под них. Вообще он-лайн банкинг?
Порт май френч, но вот сейчас прям таки-да, хочется материться.
Мне негде укрыться от этой безумной любви, Москва (с).
В общем, спешите переводить, кто еще не успел.
Недолго осталось."

Бедный Potion Contest, как будто кроме него ничего не нарисовано:
"Pepper and Carrot Board Game
Welcome to the magical world of Pepper & Carrot, where 1-4 players get to take on the role of their favorite witch and compete to win the annual Potion contest.
Loyalist Games and designer Guillermo H. Nunez will transport you and your friends to the amazing world of David Revoy’s “Pepper & Carrot,” where you will have the chance to compete in the very same potion contest that Pepper and Carrot themselves won.
So pick your favorite Witch and her familiar, such as Pepper and her little orange cat Carrot, grab your ingredients and prepare for the excitement of The Potion Contest.
Players take their personal board, cards and ingredient tiles. Then each Players ingredients will be randomly arranged face down. Same will go for the main board and its ingredients.
Once the main orders` deck is shuffled, 3 orders will be drawn. One will be placed on the active order area (to the right and under the main board) and the other two will be placed to the left and under the main board.
Then all the tiles will be placed face up from left to right and the game will begin."
"OpenScore wants to digitise and liberate all public domain sheet music, including the great classics of Mozart, Beethoven and Bach. Our community aims to transfer history’s most influential pieces from paper into interactive scores which you can listen to, edit and share. Together, we can make sheet music accessible to everyone. For free, for any purpose, for evermore.
A MUSIC REVOLUTION: The power of digital.
With your help, we can bring static sheet music to life again. By creating new interactive editions, we unlock endless possibilities. A true tipping point in music history. Because, unlike music on paper or PDF, digital scores allow convenient playback, editing and sharing. Digital scores can also be parsed by software tools for research, analysis and machine learning purposes.
Compare it to the interactive mapping revolution Google Maps set in motion in 2004. The internet fuelled dramatic and dynamic changes in the way we map our world today. Massive crowdsourcing projects like Wikipedia and Project Gutenberg have democratized knowledge, putting information and power in the hands of ordinary people. With OpenScore, we want to do the same for sheet music!
CREATED FOR MUSICIANS, BY MUSICIANS: The power of communities.
Digitizing public domain music is a huge undertaking. That’s why we will harness the power of the online community to produce crowdsourced transcriptions. OpenScore brings together the two largest sheet music communities to tackle this challenge: MuseScore and IMSLP. After transcription, all scores will be fully checked and reviewed to assure accuracy with the original pieces. Together, we can unlock old sheet music for free for everyone. Without any copyright restrictions.
OpenScore aims to make sheet music accessible and adaptable for everyone, for any purpose. Whether you are a musicologist, publisher, teacher or student who is learning to read music. Whether you are an experienced composer producing his own medleys or newborn arranger making copies to share with friends. Furthermore, the unlocked open digital data is an endless source for smart adaptations for blind and partially sighted, gamers, developers or visual artist.
The OpenScore editions will be released under Creative Commons Zero, allowing unlimited copying, adapting and sharing. You can use OpenScore editions to create your own musical arrangements, which you can publish and sell without having to pay a penny in royalties. The sky's the limit!"
"About this project
The course was funded in less than 12 hours! For every 1,000€ above the goal, you get a stretch point. Each point means extra tutorials, chosen by YOU!
For more details, please read this update post.
On top of that, there are extra milestones. Each unlocks big personal contributions to Godot 3.0!
In this course, you will learn to create your own top-down game inspired by Zelda, using the Free and Open Source game engine Godot.
Godot has everything you need to create great 2d games
It’s going to be much more than a step-by-step series. You will learn the best gamedev practices, explore fundamental programming concepts and become a better designer along the way!
You’ll get at least 40 tutorials to learn Godot, and 10 game creation assignments in the premium version. It will cover the full game loop, from the core mechanics to the user interface, including simple monster AI.
Rémi Verschelde (@Akien) Godot project administrator
The higher the funding goes, the more you get! And that, regardless of your pledge. Every single cent will help to make the course as good and comprehensive as possible.
The world in which the training will take place, from my recent Game Art series
The training will be DRM free and available on Gumroad, where I already released 3 products, including 2 courses.
"MAD GOD is an epic stop-motion project by legendary animator Phil Tippett, released in chapters & funded exclusively via Kickstarter.
Since the early 90's, legendary animator Phil Tippett has been crafting an epic homage to the art of stop-motion.
This is MAD GOD.
Released in chapters, MAD GOD is gorgeous and grotesque; by turns darkly humorous, and utterly symphonic in its beautiful — often obsessive — attention to detail and to the legacy of hand-crafted animation.
Without Kickstarter, this project could not exist.
As we begin Chapter 3 of this intensely personal project, we once again call upon the kindness and generosity of stop-motion enthusiasts and supporters of independent art all over the world. We've created an ambitious array of rewards for our Chapter 3 Campaign, in hopes to convey our most sincere & enthusiastic thanks for backers of every level and interest, whether you're a first-time backer or a supporting member of Team MAD GOD from the moment it emerged from the primordial ooze.
Please consider tossing a few coins in our coffers, to feed and supply Phil and his army of volunteers as they continue this tremendous — and tremendously beautiful — labor of love."
Проект: полнометражный мультфильм «Курьер»
Жанр: приключения, сказка, комедия, сюрреализм
Тип: Рисованный (покадровая анимация), 2D
Возрастное ограничение: 12+
Продолжительность: 80-90 минут
Цель первой кампании: 350 000 р.
Минимальный бюджет на весь проект: 7 745 850 р.
Срок на реализацию при сборе минимального бюджета: 2 года.
Почему я решил создать мультфильм?
Я люблю анимацию, но в современной России выпускаются или совсем детские мультфильмы, или не такие интересные для взрослого, чтобы их досматривать до конца, а если и попадаются хорошие, то это скорее считается исключением, подтверждающим общее правило.
К тому же, иногда хочется посмотреть нечто направленное не только на массовость, где всё своеобразие будет вырезано в угоду ограничительных рейтингов, целевых групп, где всё будет смазано, чтобы получить наибольший охват аудитории. Еще иногда хочется, чтобы мультфильм был не только развлекательным, но и давал какую-то пищу для ума. Итак, проблема обозначена, надо решать.
Суть идеи
Всё началось со случайного наброска, который я решил дорисовать. Мне показалось, что это может быть вполне интересный персонаж. В мозгах что-то заискрило, а через несколько месяцев родился сценарий.
Очень кратко сюжет мультфильма можно описать так:
Молодой разгильдяй устраивается на службу курьером к сверхъестественному существу. Выгодная сделка оборачивается смертельной ловушкой, которая вынуждает героя бросить вызов могущественному хозяину."
"13 years after bending our minds, MIND GAME is back and in HD for the first time! STUDIO4°C is bringing this cult classic out on blu-ray and DVD for home video — but they need your help to make this happen.
This Kickstarter is looking to raise £4,500 to contribute to the release and to make it available worldwide. Our Kickstarter is aimed at all the fans of creative and surreal anime outside Japan — giving them a unique opportunity to be in on the ground floor of this exciting release.
The release will come with a blu-ray disc and DVD housed in a hardback digibook — which includes a booklet about the film. The release is complete with English subtitles and is region free!
As STUDIO4°C are manufacturing and producing this release themselves, we're partnering with them to help bring this bit of animation history to a wider audience.
The discs are region free, so this Kickstarter is open to backers throughout the world! So if you're a fan of Masaaki Yuasa, MIND GAME or wish to support interesting anime, it doesn't matter whether you're in the UK, Europe, North America or Australia.
For backers in France and other French-speaking territories, please scroll past the MIND GAME poster to read about this project in French.
Pour les contributeurs Francophones, retrouvez les détails de ce projet en français en descendant la page juste après l'image du film."
"Доброго дня! Я — Мария Конопатова, режиссёр анимации, автор комиксов и художник. Недавно я окончила институт кино и телевидения, а мой дипломный анимационный фильм "Сила притяжения" до сих пор колесит по фестивалям по всему миру! Вы можете посмотреть его и другие курсовые здесь (подробнее обо мне и ссылки на арт-паблики смотрите в профиле).
Недавно я начала готовиться к созданию нового короткометражного фильма, которому суждено стать моим дебютом.
Так как я автор комиксов, то решила экранизировать одну давнюю, но хорошую историю под названием "Концерт огня". 10-ти страничный акварельный комикс был нарисован в 2013 году.
Эта история о борьбе искусства со смертью. Скрипач оказывается в самом пекле военных сражений и встречает там... Смерть. Уставшая от войны Смерть узнаёт, что солдат — музыкант и предлагает ему сделку: скрипач должен сыграть самый фееричный концерт из всех, что когда либо исполнял. В обмен на жизнь. Полная версия комикса здесь —
Волею судьбы комикс разлетелся по социальным сетям, блогам, сайтам и т.д. (можете сами загуглить) Тысячи просмотров, реблоги, комментарии и письма от благодарных читателей. Это было неожиданно и приятно. И стало определенным толчком к экранизации.
Анимационный фильм "Концерт огня" будет по мотивам комикса, то есть, не будет полностью пересказывать тот сюжет. Благодаря языку анимации удалось обобщить историю и исключить речь героев, что сделает фильм понятным во всех уголках мира, а значит, расширит аудиторию. Главное, что останется в мультфильме от комикса — акварельная графика.
Все фоны будут нарисованы акварелью, отсканированы, обработаны в программах и анимированы. Некоторые элементы будут нарисованы на компьютере, но с использованием текстур. Анимация персонажей покадровая, с живой линией, имитирующей карандаш. В кульминационной сцене подключается абстрактная анимация, которая соединяет музыку и изображение в динамичный танец образов. Анимационный фильм "Концерт огня" по-настоящему оправдает своё название.
Немаловажную роль в фильме ИГРАЕТ музыка. Композитор уже разрабатывает музыкальную тему. Команда у фильма уже есть, но возможно привлечение ещё специалистов.
Финансовый вопрос. Создавать фильм на добровольных началах тяжело и долго, поэтому мы здесь. Деньги пойдут на шумовое озвучание, запись музыки, аренду студий, сведение, привлечение специалистов. Средства, которые получится собрать свыше планки, пойдут на фестивальное продвижение фильма, на агентов и организационные сборы фестивалей.
Ближайшие пару лет в свободном доступе в Интернете фильма не будет (иначе он лишится права участвовать в доброй половине кинофестивалей), но мы будем анонсировать даты показа фильма на фестивалях в нашей группе, а также, финальная версия фильма будет доступна по закрытой ссылке для некоторых наших акционеров.
"Концерт огня" планируется сделать к началу или к концу этого лета. Хронометраж — 6 минут. Сейчас проект на стадии доработки аниматика (черновой анимации) и тестов акварельных эффектов. Сцены из тизера были сделаны специально для презентации проекта на платформе Мы подготовили некоторые бонусы для вас, чтобы как-то отблагодарить за участие в нашем проекте. Если у вас возникли вопросы — задавайте..."

Наш (на самом деле нет) ответ Banner Saga:
"An isometric story-driven turn-based strategy that takes players into the heart of 1917 Russia, when a once mighty empire is crumbling. Fate strikes a terrible blow to one family when a new power is born, forcing them to flee St. Petersburg to save their lives. This new power is the harsh and dangerous Bolshevik state – a state that seems destined to wage permanent civil war against its own citizens in order to create a new type of society.
Players will witness radical changes in society as they depart on a journey through the largest country on Earth.
You will dive deep into tactical combat with various characters. Use cover, melee combat, or deadly grenades and machine guns. With enough skill, you might even be able to get on a train and make it back home.
All of that in our unique hand-drawn graphics with "old school" animations and in distinctive environments powered by Unreal Engine 4.
Planned platforms: PC/Windows, Mac, Linux
Release date: late 2017
Gametime: 7-10 hours
“Maybe you are not interested in war, but war is interested in you”, — Trotsky.
Our story follows the journey of two brothers through a country on the brink of collapse. We created fictional characters that provided us with the most opportunity to explore interesting places and to experience the breaking points of the war and the revolution. The year is 1917 and the world war has been raging for three long years. People are starving, the army is disintegrating and radicals from all sides preach the advent of a new era. Earlier in the year, Nicholas II, former Tsar of the Russian Empire and Archduke of Finland, had abdicated, leaving the country to face something never before witnessed in Russia — democracy.
The provisional government pushes for reforms and elections for the Constitutional Assembly are coming up. But Russia is still at war. This is a great chance for professional revolutionaries employed by the Germans to topple the government and create a cabinet that would cease hostilities, ending the war on the Eastern front and enabling Germany and Austria-Hungary to move their troops to France and Italy to face the Entente forces.
Vladimir Ilyich Ulyanov, also known as Lenin, was dispatched from Switzerland to Saint Petersburg in an armoured train to finish the job. His enemies — liberal democrats and moderate socialists — were facing a crisis, which presented him with the opportunity he needed. People are angry with the provisional government and its ineffective policies, especially in the big industrial cities of Petersburg, Moscow, Tambov and others.
On 7 November, the date our game starts, the coup began.
We meet Pavel and Vilem, both sons of Czech immigrants, on the streets of the capital. They are about to sell off their family estate and leave St. Petersburg, heading for Kiev where a large minority of Czech and Slovak people reside. "