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Запретим Навальному устраивать митинги в играх и стримить их! rublacklist.net
"Руководитель российского надзорного ведомства, выступая на конференции «Защита персональных данных», рассказал о работе над законопроектом о регулировании индустрии компьютерных игр, которую инициировали сами представители данной отрасли:
«Я буквально несколько недель назад встречался с представителями игровой индустрии — и знаю, что они разрабатывают сами законопроект, который, если продвинется и будет принят, будет регулировать игровую индустрию. И на мой вопрос, почему они этим занялись, они ответили, что решили не ждать пока государство этим займется и попытались создать те условия, которые позволят и бизнесу развиваться эффективно и пользователей защитить».
С кем конкретно встречался глава Роскомнадзора, а также в чём заключается суть анонсированного им регулирования, пока неизвестно."

@Linda-chan на заметку: opennet.ru
"Компания Feral Interactive объявила о выходе Linux-версии гоночной игры F1 2017, созданной по мотивам гонок Формула-1 сезона 2017 года. Игра доступна для установки через Steam для Linux или через каталог-магазин Feral Store. Игра примечательная тем, что стала первой высокобюджетной игрой для Linux, поддерживающей только графический API Vulkan. В качестве минимальных требований заявлены дистрибутивы Ubuntu 17.04 или SteamOS, ПК с процессором начиная с 3.3Ghz Intel Core i3-3225, 4GB ОЗУ, GPU 2GB NVIDIA GeForce GTX 680 с драйвером NVIDIA 384.90 или графические карты AMD GCN третьего поколения с открытыми драйверами и Mesa 17.2.2. "

fee.org
"For many of us, our first exposure to running anything like a business was the first game of Monopoly we played as children. This is somewhat problematic, to say the least. In Monopoly, the only purpose of acquiring properties and developing them is to slowly bleed your friends of all their money, giving them nothing in return.
There's a better game out there; one that captures the nuances of capitalism while also being simpler and, frankly, more fun than Monopoly. That game is Karsten Hartwig's 1999 classic, Chinatown.
The Quintessential Trading Game
In Chinatown, players take on the roles of Chinese-American immigrant businesspeople in the 1960s. Each round, they acquire properties in Lower Manhattan's Chinatown along with business tiles that can be used to place certain types of businesses on those properties. The most profitable businesses can be formed by combining enough business tiles of the same type on adjacent properties to make one full-sized business, such as a laundromat, dim sum restaurant, garment factory, or florist.
The majority of the game is spent during each of the six trading phases, during which all players can simultaneously negotiate with each other to trade properties, tiles, and cash until everyone has made every deal they want to make. This is the beauty of Chinatown: the game establishes a few simple rules for creating value, it assigns basic property rights over the tools necessary to create this value, and then it just lets things happen. The trading emerges naturally from the circumstances as each player realizes that he could be much richer if he only had that one property his friend just drew.
[...]
Conclusion
Chinatown is far from the only excellent economic board game on the market. Power Grid, Food Chain Magnate, Brass, and hundreds more economic games explore themes of trade and commerce. But Chinatown stands out as a particularly elegant example of the genre.
From an economics perspective, the great thing about the market dynamics of Chinatown is that they emerge organically from players' decisions. In many games, the economics of the game come from the mechanics created by the game designer. These are often clever and inventive, and in many cases, they reflect interesting observations about markets. But nothing quite beats the way Chinatown sets up the most simple of rules and lets the players discover the benefits of trade for themselves."

kickstarter.com
"RWBY: Combat Ready is a cooperative board game where 2-4 players join forces to take on fierce RWBY villains and slay monstrous Grimm!
Here at Rooster Teeth, we have created great shows like Red vs. Blue, RWBY, Camp Camp, and more. We took our first step in the physical game industry in 2016 when we crowdfunded and created the party card game Million Dollars, But… The Game. This year, we’re taking a massive leap forward and trying our hand at a board game.
To leap into the world of board games as strongly as possible, we needed an amazing guide and developer with us. RWBY: Combat Ready is a joint creation between Rooster Teeth and Arcane Wonders, creators of other great board games like Sheriff of Nottingham, Mage Wars, and Viral.
Stories have been written, art has been drawn, and original characters have been created in every shape and form. Now you and your friends can each play as one of the four main RWBY characters. Be Ruby Rose and rise to victory with her Crescent Rose; slice and dice the Grimm as Weiss Schnee, wielding her Myrtenaster; join in and fire from afar as Blake Belladonna with her Gambol Shroud; or leap in and create massive explosions as Yang Xiao Long with her Ember Celica.
We’re making RWBY: Combat Ready, but we’re not able to do this alone. We need your help. We have a game idea, basic pieces, and a board, but we still have the ability to upgrade and mold this game to fit what everyone wants. Better pieces? More creatures to fight or heroes to play as? Every pledge from you amazing Backers can help shape RWBY: Combat Ready to be a board game that RWBY fans and board game enthusiasts alike want to play.
We have a super cool How to Play video coming very soon featuring the cast and crew of RWBY and RWBY: Combat Ready.
RWBY: Combat Ready is an exciting cooperative game for 2-4 players. It captures the flavor and excitement of the series, with fast-paced battles where all players are actively involved and engaged at the same time.
Players play as one of the four main heroines in the series: Ruby, Weiss, Blake, or Yang. Each player has their own separate deck of cards representing their attacks, actions, and moves. Each character plays a little differently, using their own unique tactics and strategies.
Before each game, players choose a scenario to play from the scenario book. Each scenario will have them fighting one or more battles. Battles are against a particular villain, with a particular set of rules, and may include one or more objectives. No two battles are ever the same!"

virgovsthezodiac.wordpress.com
"Virgo Vs The Zodiac is a sci-fi/fantasy JRPG coming to PC, Mac and Linux. The game features traditional turn based combat with a twist: Guarding, countering and timing your actions carefully as well as trying to predict your enemies moves will greatly help on Virgo’s twisted cosmic quest to bring back the Golden Age, a period of peace, symmetry and balance. In this galaxy where every action means a reaction, you’ll play as Virgo, the Holy Queen, or so-called Dreadful Queen, bringing mayhem to the Zodiac Realms and leaving on your way a trail of stardust in Virgo’s rage against the Heretics. Virgo Vs The Zodiac has a great variety of quirky and unique characters in a story-rich experience where the player will dive into the minds of the twelve Zodiac Archetypes and their realms, as in the Kingdom Hearts worlds system."

Бедный Potion Contest, как будто кроме него ничего не нарисовано: kickstarter.com
"Pepper and Carrot Board Game
Welcome to the magical world of Pepper & Carrot, where 1-4 players get to take on the role of their favorite witch and compete to win the annual Potion contest.
Loyalist Games and designer Guillermo H. Nunez will transport you and your friends to the amazing world of David Revoy’s “Pepper & Carrot,” where you will have the chance to compete in the very same potion contest that Pepper and Carrot themselves won.
So pick your favorite Witch and her familiar, such as Pepper and her little orange cat Carrot, grab your ingredients and prepare for the excitement of The Potion Contest.
Players take their personal board, cards and ingredient tiles. Then each Players ingredients will be randomly arranged face down. Same will go for the main board and its ingredients.
Once the main orders` deck is shuffled, 3 orders will be drawn. One will be placed on the active order area (to the right and under the main board) and the other two will be placed to the left and under the main board.
Then all the tiles will be placed face up from left to right and the game will begin."

reed.media
"Турецкие власти намерены запретить продажу на территории страны видеоигр Call of Duty, Guitar Hero и Pac-Man из-за того, что они якобы способствуют формированию враждебного отношения к исламу, сообщает Newsweek. По мнению министерства молодежи и спорта Турции, эти игры умышленно распространяют исламофобию и оскверняют исламские символы: в некоторых сюжетах Call of Duty игроки должны убивать мусульман-террористов, в Guitar Hero III: Legends of Rock герои прыгают на сцене по надписи «Аллах» на арабском, а персонажа Pac-Man преследуют призраки — «завуалированные мусульманские женщины»."

Тут Линда искала способы заработка. Так вот, можно пилить очередные юри-VN на очередном renpy: store.steampowered.com
"Юная и симпатичная дриада по имени Тыковка безумно влюблена в свою хозяйку-волшебницу. Но та совершенно не обращает на нее внимания. Единственное решение, которое пришло дриаде в голову — это воспользоваться магией, чтобы добиться желаемого.
Героине предстоит путешествие по волшебному лесу, населенному говорящими животными, магическими существами и т.д. в поисках ингредиентов для магического зелья.
В новелле присутствует юмор, яркие арты и доля эротики. Так же имеется несколько концовок."
"Обзоры пользователей:
Недавние:
В основном положительные (всего 15)
Все:
Очень положительные (всего 64) "

fee.org
"As part of our homeschooling curriculum, our kids spend an enormous amount of time designing complex circuits and structures using a state-of-the-art computer program. They also spend a lot of time communicating with others and finding online resources that can help them when they need to solve a problem.
Doesn’t that sound better than “our kids play Minecraft a lot?”
Design and Problem-Solving Skills
Minecraft is the best-selling computer game of all time, and since its launch way back in May of 2009, it has been fascinating to see how “Minecraft culture” has evolved. It has unleashed a host of YouTube entrepreneurs who review mods and make tutorial videos explaining their creations. Companies make online courses that teach people how to write Minecraft mods using Java. Minecraft is so open and so easy to customize that it isn’t a stretch to say the only limit is the player’s imagination.
We’re still working on building out our kids’ channels, Elevator Zombie and Cupcakes and Meat Patties. One of the lessons they’re going to learn, I think, is that this is an open market with no barriers to entry and, therefore, not a market in which they will be able to earn economic profits. But we’ll get to that hard lesson eventually.
Like all parents, we’re working to help our kids navigate the online space and avoid getting too attached to gaming at the expense of other things, but it doesn’t really bother us that much that they play games like Minecraft and Roblox at every opportunity. It has been fun to watch them develop design and problem-solving skills, but – perhaps surprisingly – it has been an excellent opportunity for them to develop their social skills.
Minecraft servers and Roblox games have different, constantly-evolving norms and a robust marketplace for rules. The kids get to learn how to endure various slights and griefs, to be sure, but they also learn how to cooperate with strangers by playing team games on Minecraft servers or by trying to earn more in-game currency by helping someone harvest wood in Roblox Lumber Tycoon 2.
They also teach great lessons about entrepreneurship. If you don’t like a game, you can design your own. If you want to cater to a specific community or subgroup, it’s easy. There are, for example, Minecraft servers created specifically for children on the autism spectrum who might want to play the game with others but without running the risk of being raided or killed or otherwise abused..."