"Interact with technology and your connected devices in the most natural way – by speaking to them. Mark II is a hands-free smart speaker to get answers, play music, and handle all the little details in life, all by voice.
What sets Mark II apart? It’s open source. This means your personal data stays private, you can customize your experience, and Mycroft is a neutral player in the voice game, allowing you to be confident in your personal preference of apps and skills. More than this, the Mycroft platform is created by a community of innovators, keeping the technology honest and well-rounded."
"Developing and upstreaming complete Linux support for the Allwinner VPU, for hardware accelerated video decoding and encoding.
The Allwinner ARM processors are very popular in a large number of hobbyists development boards, and more and more widely used in embedded products. Support for those processors was initiated in the official Linux kernel by Bootlin (formerly Free Electrons) engineer Maxime Ripard in 2012, and has since then been improved up to the point where actual Allwinner-based products are being shipped with the official Linux kernel.
However, one key feature that is missing from the support in the official Linux kernel is support for the VPU (Video Processing Unit). This unit allows to offload to the hardware the decoding and encoding of video streams, avoiding the need to involve the CPU for such intensive operations. Having VPU support would provide a smoother video decoding/encoding experience, at a much lower CPU consumption.
A lot of existing work has already been done around supporting Allwinner’s VPU (including by Bootlin, see below), and the goal of this Kickstarter is to build on top of this work to complete VPU support and have it supported in the official Linux kernel.
It is worth mentioning that this goal is listed as one of the High Priority projects of the Free Software Foundation."
"Blossom Detective Holmes is a first of its kind independent animated mini-series filled with suspense, mystery, and action. Not a lot of anime is produced in America, so Blossom is taking the first steps to make that happen! The goal of the show is to introduce a new genre into mainstream American animation that will be based on mature topics such as crime, murder, and serious drama. This genre of animation is very uncommon in animated shows, and you can be a trendsetter by supporting Blossom Detective Holmes and bringing it to market!
The first case in the series, Selfie with a Strange Intruder, begins with two teenage detectives, Skylar Holmes and her partner Jamie, as they take on the case of a suspicious robbery from their client, Mr. Edvard. Skylar and Jamie both have unique skills that make them the best in the business. Skylar has the instincts of an expert detective and a heightened sense of smell, almost hound like, that allows her to gather data through scent alone. Jamie, on the other hand, is meticulous and uses visible evidence and logic to uncover the truth. Jamie also carries a special Polaroid camera that can transport them anywhere in the world with a quick snap of the camera.
The show is created, produced, and directed by Steve Ahn, a distinguished director and artist known for his work on DreamWorks Voltron Legendary Defender, Nickelodeon’s Avatar: The Legend of Korra, and more. Steve and Team Holmes aim to make a series that will be filled with twists and turns that will leave you craving more! Blossom Detective Holmes is a crime mystery suspense genre made for an audience of young adults and up! "
Сборы на PowerPC ноутбук: powerpc-notebook.org
"We really want to make it happen: a PowerPC notebook released as Open Source. This first phase will achieve the identification and design of all aspects of the motherboard thanks to a contracted professional electronic engineer.
We really want to make it happen: a PowerPC notebook released as Open Source.
To achieve this goal a series of tasks must be performed, such as designing a custom motherboard that would fit into an existing mainstream notebook chassis.
Since October 2014, when the project was launched, the number of people showing interest had been steadily increasing, and we are now quite a few experience volunteers, some of whom are able to contribute in reviewing and checking aspects of the required electronic design. Unfortunately, after all this years we are stuck, because of the lack of either spare time, or engineer capabilities and professional skills.
In order to solve the situation, in 2016 we approached the Italian firm ACube Systems a company that have some experience in designing PowerPC motherboards. We were lucky, as we found a group of passionate people that shared the long-term advantages of the Open Hardware philosophy, and their prior experience in designing a variety of PowerPC motherboards makes them an ideal choice as a partner. Together with ACube we will be able to get the electronic design done, but a professional electronic designer has to be paid.
At this point the group involved in the project decided to get serious and launch a fundraising campaign to pay for the required job."
"If this crowdfunding campaign is successfully funded, we will:
Host the World's First Giant Fighting Robot Tournament in the San Francisco Bay Area in Q4 2018, where 4 teams will compete for the international title. This event will be live, unscripted, and professionally livestreamed. We will confirm a final date with our fans 6 months in advance. There is a possibility this date will be pushed back if teams aren't ready, or if arenas aren't available, but we will communicate with our fans every step of the way. We are no longer under any NDAs like we were during the Giant Robot Duel, and are free to communicate about our plans openly.
Make our MK2-class Iron Glory robot open source, so anyone in the world can build their own mech. It should be possible to build all of the components of a MK2-class robot in a garage, so long as you assemble it outside...
Produce MegaBots Season 2, where we show you our own R&D AND the progress of teams around the world as they prepare their mechs for the tournament.
Host a series of MegaBots LIVE! events at our headquarters, where you get to be up close and personal with the robots and watch us test new technology/rules/weapons/etc live.
Посмотрел Under the Dog. Весьма странно, что ГГ появляется в последние 5 минут эпизода, хотя и логично для нулевого эпизода. А ещё, оказывается, музыку к нему делал Кевин Пенкин (Made in Abyss). Ниппон стронк доставил. В целом 7/10.
А также следующая кампания:
"Hello everyone in Kickstarter land! EXIT TUNES here, official partner of UNDER THE DOG. A year has passed since the release of the 30 minute Episode 0. And now, following all the love and support our backers have shown, we wanted to create new cinematographic pieces for a special edition of the movie so more people can enjoy the world of UNDER THE DOG.
The "UNDER THE DOG Episode 0 Special Edition" will consist of two main parts:
1. Monologue & Live Action Short UNDER THE DOG Episode 0 is a depiction of young girls, their battles, and the burden of their violent fate. In this companion work to the original, entitled OVERTURE to UNDER THE DOG, our heroine Anthea as voiced by Asami Seto will tell her story through a personal monologue in a live action film that will deepen the message and world of UNDER THE DOG.
2. New Theme Song & Music Video
UNDER THE DOG will also get a new end theme song and accompanying music video, sung by Asami Seto, the voice of Anthea! We are pulling out all the stops for a grandiose end theme song with the anime super hit K-On! tag team of video director and musical creator Atsushi Isoyama as producer and lyricist Shoko Omori spearheading the project.
With these two elements to compliment Episode 0, the run time for the feature will total about 50 minutes, which we plan to release in theaters all across Japan. The completed feature is then planned for an international release on DVD/ Blu-ray.
We are especially excited because we want to vigorously push ahead with an UNDER THE DOG TV anime series, and a successful project will be our next step there! UNDER THE DOG’s shining moment has yet to come, and we humbly ask for your support to help reach the light!"
"The time has finally come. After 2 long years of designing, building, and testing giant robots, we are going up against Suidobashi Heavy Industry, and you can watch the showdown NEXT WEEK — on Tuesday, October 17th, at 7:00PM Pacific Time. We will be streaming the Giant Robot Duel on our newly-started Twitch channel! You'll be able to see it live here: go.twitch.tv We'll post the Duel video to YouTube and Facebook immediately after.
The schedule for the Duel stream is as follows:
7:00PM — Suidobashi and MegaBots backstory videos to get everyone up to speed
7:30PM — THE GIANT ROBOT DUEL!
8:00PM — Live Q&A with the MegaBots team
We can't show you the full version of what Suidobashi brought to the Duel just yet, but... suffice it to say, it was pretty epic. They gained a few tons, and a whole bunch of horsepower, over the past two years.
In case you missed it, here's the 12-ton, 16-foot-tall, 430-horsepower robot that we're bringing to the Duel BECAUSE OF YOUR HELP! "
"RWBY: Combat Ready is a cooperative board game where 2-4 players join forces to take on fierce RWBY villains and slay monstrous Grimm!
Here at Rooster Teeth, we have created great shows like Red vs. Blue, RWBY, Camp Camp, and more. We took our first step in the physical game industry in 2016 when we crowdfunded and created the party card game Million Dollars, But… The Game. This year, we’re taking a massive leap forward and trying our hand at a board game.
To leap into the world of board games as strongly as possible, we needed an amazing guide and developer with us. RWBY: Combat Ready is a joint creation between Rooster Teeth and Arcane Wonders, creators of other great board games like Sheriff of Nottingham, Mage Wars, and Viral.
Stories have been written, art has been drawn, and original characters have been created in every shape and form. Now you and your friends can each play as one of the four main RWBY characters. Be Ruby Rose and rise to victory with her Crescent Rose; slice and dice the Grimm as Weiss Schnee, wielding her Myrtenaster; join in and fire from afar as Blake Belladonna with her Gambol Shroud; or leap in and create massive explosions as Yang Xiao Long with her Ember Celica.
We’re making RWBY: Combat Ready, but we’re not able to do this alone. We need your help. We have a game idea, basic pieces, and a board, but we still have the ability to upgrade and mold this game to fit what everyone wants. Better pieces? More creatures to fight or heroes to play as? Every pledge from you amazing Backers can help shape RWBY: Combat Ready to be a board game that RWBY fans and board game enthusiasts alike want to play.
We have a super cool How to Play video coming very soon featuring the cast and crew of RWBY and RWBY: Combat Ready.
RWBY: Combat Ready is an exciting cooperative game for 2-4 players. It captures the flavor and excitement of the series, with fast-paced battles where all players are actively involved and engaged at the same time.
Players play as one of the four main heroines in the series: Ruby, Weiss, Blake, or Yang. Each player has their own separate deck of cards representing their attacks, actions, and moves. Each character plays a little differently, using their own unique tactics and strategies.
Before each game, players choose a scenario to play from the scenario book. Each scenario will have them fighting one or more battles. Battles are against a particular villain, with a particular set of rules, and may include one or more objectives. No two battles are ever the same!"
"Our first board game, RWBY: Combat Ready, is coming to Kickstarter on September 27th! "
"Virgo Vs The Zodiac is a sci-fi/fantasy JRPG coming to PC, Mac and Linux. The game features traditional turn based combat with a twist: Guarding, countering and timing your actions carefully as well as trying to predict your enemies moves will greatly help on Virgo’s twisted cosmic quest to bring back the Golden Age, a period of peace, symmetry and balance. In this galaxy where every action means a reaction, you’ll play as Virgo, the Holy Queen, or so-called Dreadful Queen, bringing mayhem to the Zodiac Realms and leaving on your way a trail of stardust in Virgo’s rage against the Heretics. Virgo Vs The Zodiac has a great variety of quirky and unique characters in a story-rich experience where the player will dive into the minds of the twelve Zodiac Archetypes and their realms, as in the Kingdom Hearts worlds system."
"ЦБ приготовился регулировать краудфандинг. Центробанк подготовил «дорожную карту» для краудфандинга в России, предусматривающую разработку системы регулирования этого сегмента, включая кредитование гражданами друг друга.
О, бля... Ну, все, пиздец. За последние пятнадцать лет я затевал два успешных проекта, и все они наебнулись благодаря родному государству. "Журналистика без посредников" будет уже третьим. Родина не даст тебе работать и зарабатывать, хоть ты сдохни, сынок. Собственно, в отношении таких, как я, это и есть её главное желание. Как же они заебали-то уже, господи...
Впрочем, удивительно не это, а то, что дали работать краудфандингу лишних пять лет — первая атака была в 2012, под сбор Навальным денег на свои кубы. Я тоже под неё попал. Половину поступления средств мне тогда урезали. И еще своим идиотским законом наебнули монопольную систему на рынке он-лайн переводов, "Киви", помните, в каждом магазине раньше терминал стоял? Все, нету больше "Киви". Хотя первыми побежали тогда этот закон выполнять. Интересно, что наебнут в этот раз. Криптовалюту? Пейпал? Он, впрочем, и так уже наполовину лег под них. Вообще он-лайн банкинг?
Порт май френч, но вот сейчас прям таки-да, хочется материться.
Мне негде укрыться от этой безумной любви, Москва (с).
В общем, спешите переводить, кто еще не успел.
Mad God Part Two. Накал безумия не снижается.
Бедный Potion Contest, как будто кроме него ничего не нарисовано: kickstarter.com
"Pepper and Carrot Board Game
Welcome to the magical world of Pepper & Carrot, where 1-4 players get to take on the role of their favorite witch and compete to win the annual Potion contest.
Loyalist Games and designer Guillermo H. Nunez will transport you and your friends to the amazing world of David Revoy’s “Pepper & Carrot,” where you will have the chance to compete in the very same potion contest that Pepper and Carrot themselves won.
So pick your favorite Witch and her familiar, such as Pepper and her little orange cat Carrot, grab your ingredients and prepare for the excitement of The Potion Contest.
Players take their personal board, cards and ingredient tiles. Then each Players ingredients will be randomly arranged face down. Same will go for the main board and its ingredients.
Once the main orders` deck is shuffled, 3 orders will be drawn. One will be placed on the active order area (to the right and under the main board) and the other two will be placed to the left and under the main board.
Then all the tiles will be placed face up from left to right and the game will begin."
А часики-то тикают: kickstarter.com
"With a day to go, you've already made our dream of funding MAD GOD Part 3 come true!
Thank you, from the bottom of our bloodstained hearts.
Please enjoy this behind-the-scenes sneak peek of the bounty that awaits you!"
"OpenScore wants to digitise and liberate all public domain sheet music, including the great classics of Mozart, Beethoven and Bach. Our community aims to transfer history’s most influential pieces from paper into interactive scores which you can listen to, edit and share. Together, we can make sheet music accessible to everyone. For free, for any purpose, for evermore.
A MUSIC REVOLUTION: The power of digital.
With your help, we can bring static sheet music to life again. By creating new interactive editions, we unlock endless possibilities. A true tipping point in music history. Because, unlike music on paper or PDF, digital scores allow convenient playback, editing and sharing. Digital scores can also be parsed by software tools for research, analysis and machine learning purposes.
Compare it to the interactive mapping revolution Google Maps set in motion in 2004. The internet fuelled dramatic and dynamic changes in the way we map our world today. Massive crowdsourcing projects like Wikipedia and Project Gutenberg have democratized knowledge, putting information and power in the hands of ordinary people. With OpenScore, we want to do the same for sheet music!
CREATED FOR MUSICIANS, BY MUSICIANS: The power of communities.
Digitizing public domain music is a huge undertaking. That’s why we will harness the power of the online community to produce crowdsourced transcriptions. OpenScore brings together the two largest sheet music communities to tackle this challenge: MuseScore and IMSLP. After transcription, all scores will be fully checked and reviewed to assure accuracy with the original pieces. Together, we can unlock old sheet music for free for everyone. Without any copyright restrictions.
FOR EVERYONE, FOR ANY PURPOSE
OpenScore aims to make sheet music accessible and adaptable for everyone, for any purpose. Whether you are a musicologist, publisher, teacher or student who is learning to read music. Whether you are an experienced composer producing his own medleys or newborn arranger making copies to share with friends. Furthermore, the unlocked open digital data is an endless source for smart adaptations for blind and partially sighted, gamers, developers or visual artist.
FOR FREE, FOR EVERMORE
The OpenScore editions will be released under Creative Commons Zero, allowing unlimited copying, adapting and sharing. You can use OpenScore editions to create your own musical arrangements, which you can publish and sell without having to pay a penny in royalties. The sky's the limit!"
"About this project
The course was funded in less than 12 hours! For every 1,000€ above the goal, you get a stretch point. Each point means extra tutorials, chosen by YOU!
For more details, please read this update post.
On top of that, there are extra milestones. Each unlocks big personal contributions to Godot 3.0!
In this course, you will learn to create your own top-down game inspired by Zelda, using the Free and Open Source game engine Godot.
Godot has everything you need to create great 2d games
It’s going to be much more than a step-by-step series. You will learn the best gamedev practices, explore fundamental programming concepts and become a better designer along the way!
You’ll get at least 40 tutorials to learn Godot, and 10 game creation assignments in the premium version. It will cover the full game loop, from the core mechanics to the user interface, including simple monster AI.
Rémi Verschelde (@Akien) Godot project administrator
The higher the funding goes, the more you get! And that, regardless of your pledge. Every single cent will help to make the course as good and comprehensive as possible.
The world in which the training will take place, from my recent Game Art series
The training will be DRM free and available on Gumroad, where I already released 3 products, including 2 courses.
"MAD GOD is an epic stop-motion project by legendary animator Phil Tippett, released in chapters & funded exclusively via Kickstarter.
Since the early 90's, legendary animator Phil Tippett has been crafting an epic homage to the art of stop-motion.
This is MAD GOD.
Released in chapters, MAD GOD is gorgeous and grotesque; by turns darkly humorous, and utterly symphonic in its beautiful — often obsessive — attention to detail and to the legacy of hand-crafted animation.
Without Kickstarter, this project could not exist.
As we begin Chapter 3 of this intensely personal project, we once again call upon the kindness and generosity of stop-motion enthusiasts and supporters of independent art all over the world. We've created an ambitious array of rewards for our Chapter 3 Campaign, in hopes to convey our most sincere & enthusiastic thanks for backers of every level and interest, whether you're a first-time backer or a supporting member of Team MAD GOD from the moment it emerged from the primordial ooze.
Please consider tossing a few coins in our coffers, to feed and supply Phil and his army of volunteers as they continue this tremendous — and tremendously beautiful — labor of love."
Проект: полнометражный мультфильм «Курьер»
Жанр: приключения, сказка, комедия, сюрреализм
Тип: Рисованный (покадровая анимация), 2D
Возрастное ограничение: 12+
Продолжительность: 80-90 минут
Цель первой кампании: 350 000 р.
Минимальный бюджет на весь проект: 7 745 850 р.
Срок на реализацию при сборе минимального бюджета: 2 года.
Почему я решил создать мультфильм?
Я люблю анимацию, но в современной России выпускаются или совсем детские мультфильмы, или не такие интересные для взрослого, чтобы их досматривать до конца, а если и попадаются хорошие, то это скорее считается исключением, подтверждающим общее правило.
К тому же, иногда хочется посмотреть нечто направленное не только на массовость, где всё своеобразие будет вырезано в угоду ограничительных рейтингов, целевых групп, где всё будет смазано, чтобы получить наибольший охват аудитории. Еще иногда хочется, чтобы мультфильм был не только развлекательным, но и давал какую-то пищу для ума. Итак, проблема обозначена, надо решать.
Всё началось со случайного наброска, который я решил дорисовать. Мне показалось, что это может быть вполне интересный персонаж. В мозгах что-то заискрило, а через несколько месяцев родился сценарий.
Очень кратко сюжет мультфильма можно описать так:
Молодой разгильдяй устраивается на службу курьером к сверхъестественному существу. Выгодная сделка оборачивается смертельной ловушкой, которая вынуждает героя бросить вызов могущественному хозяину."